![]() ![]() Optionally create a basement wall or wall(s) to act as a guideline for object positioning. ![]() ![]() If you are going to enlarge your object, I recommend doing so above ground, so that you can get a general idea of the amount of space it will take up and how tall it will be (SHIFT+] to enlarge, SHIFT+[ to shrink from an enlarged state).For instance, in my video, I use a glass top table as flooring, place an enlarged goblin head poking up through the ground, and set up fence post lights, Decide what type of effect you are trying to achieve.Type CTRL+SHIFT+C to bring up the console and type bb.moveobjects on in order to be able to freely place objects.The objects are routable too! I go over the technique in detail in my video here, but if you're unable to watch it, I'll try to walk you through the steps via text below. Utilizing basement spaces in conjunction with bb.moveobjects is a technique I discovered that enables builders to embed objects in the ground as well as height elevate objects anywhere on a lot (and the objects will not drop to the ground). I would like to add my basement spaces tutorial. I hope that Maxis will revert this behavior, but if they don't, I strongly recommend elevating all objects from within room(s) in the basement going forward. However, if you elevate the object from a room in the basement, it will not drop. The game is basically treating basements as outdoor spaces now. If you elevate an object from the basement that is not within a room in the basement, it will drop down to the basement floor upon placement from the Library/Gallery. #The sims 3 cc tiles and mosaic pictures Patch*** Important Edit *** - the 12/4/15 patch changed the behavior of basement spaces. ![]()
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